Opposing units that meet will fight each other, and the object is to push the enemy force back to their own side and destroy their base(s).Įxamples of Tower Defense as a Full Game: In which there are two towers or bases at each end of one or more paths, and the player(s) and AI send different units down the path to attack the enemy base(s). The third form of defense game is the "Tug-of-War"/ Beam-O-War style. The player is usually given one or more weapons directly controlled by them, while upgrades may add automatic defenses and defenders. It is also the basis of the Multiplayer Online Battle Arena, with Defense of the Ancients being basically born as a 5 vs 5 reverse tower defense using Warcraft 3's hero mechanics.Īnother form of Tower Defense features a single tower or gate on one side of the screen, which is then beset by the Creeps marching forth to destroy it. Some games in the genre get to the point of devoting themselves entirely to this, eschewing the defense element altogether. This sub-genre within the Tower Defense genre has been called "Reverse Tower Defense", "Tower Attack", and "Tower Offense". Commonly, a "survival" mode in which each level retains the towers you built in the previous level and/or the enemies get tougher as the game progresses instead of simply increasing in number.Īs of lately, a trend in this genre has started to develop where the games will feature the ability for the player to be the attacking force pitted against the towers.Ideally, none of the tower types should be completely useless. More important in dynamic path type ones. A strategy that requires a balance of producing more towers and upgrading existing ones.Some are Fragile Speedsters or Mighty Glaciers, some are Asteroids Monsters, others can fly over towers and bypass most of your defenses, etc.
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